Platform: Mobile

Genre: RPG

When: 2015-2016 (Released on Beta. Development halted)

Summon is a turn-based mobile RPG with geolocalization and strategy characteristics.

Company: Gammera Mobile

What did I do?

You can see a GDD of the project here.

 

Game Design. Economy Design. Combat Design.

The game featured more than 140 different creatures that players could collect. They also had more than 200 different skills with interconnected weaknesses and strengths.

I also balanced and created the economy based around base-building, and soft-currencies.

We wanted to make a game with geolocalization that didn’t make the user move if they wanted to play, but instead compel them to move. They could play from their sofa like anyone else, but if they are moving they may get some rewards.

 


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