(This is still a WIP)
Summon is a turn-based mobile RPG with geolocalization and strategy characteristics.
What did I do?
I design the whole game as a final project for the university. I focused on balancing stats for up to 140 different creatures, more than 200 skills, 15 types of buildings, etc…
We wanted to make a game with geolocalization that didn’t make the user move if they wanted to play, but instead compel them to move. They could play from their sofa like anyone else, but if they are moving they may get some rewards.
The art style was different from what we’ve come to expect from a mobile game, because we wanted a more mature audience.