Platform: PC
Genre: Battle royale multiplayer shooter.
When: Beta released on 2021. Final release TBD.
Company: Blackmouth Games
What:
Game Design. Unreal 4. Level Design. Combat Design.
I joined in the middle of development and I championed a pivot to a more arcade feeling following the trends at that moment. Trying to distance ourselves from other games in the genre I prototyped and designed the Domes, a random spot in the map where players had to find shelter, thus making them move out of their safe zones and encouraging conflict.
I also prototyped many different weapons, diverting from the classic militaristic ones; added a helper drone that told players important information on the map; created the resurrection mechanic to help fallen allies and , improved on the PvE aspect of it, and added the ability to use a jetpack to fly.
I acted as Lead Designer and Creative Director for some time, managing a team of 20 people along with the leadership team.


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