Platform: PC / Consoles
Genre: Tactical-RPG
When: From 2020 to 2022
Company: Splash Damage
What:
Game Design. Lead Design. Unreal 4. Ability Design. Combat Design. Economy Design.
A sci-fi Tactical RPG which development was halted. I participated from concept phase to production, developing prototypes both physical and digital.
I was during the last six months of the project acting as a Lead Designer managing a team of Mid-level and Senior designers. I was in charge of distributing work and spotting weaknesses.
Combat Design. I was part of the team creating NPCs, enemies and characters for a turn-based combat.
Ability Design. I created several abilities for different classes and enemies, as well as weapons.
Economy Design. The game featured a meta game where players had to trade and upgrade with different currencies.


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