Category: Mobile Games
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Summon
Summon, a turn-based mobile RPG with geolocation and strategy elements, was in development as a beta version from 2015 to 2016 before being halted. It featured over 140 collectible creatures, each with 200 skills and unique strengths and weaknesses. The game aimed to incentivize movement while allowing players to engage from the comfort of their…
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Another Winter
In 2015, I designed an experimental puzzle and art game for Android and iOS called “Four Seasons.” Developed by Gammera Mobile, the game explores the life of a couple across four seasons, revealing poetry and the couple’s fate through player interaction with various level elements.
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Las Islas de Nubla
In 2015, I led game design for “Las Islas de Nubla” for Android and iOS at Gammera Nest. Inspired by paintings, the puzzle game offers levels based on artistic movements. Created at a Thyssen Museum workshop, the PS4 game showcases the art world. Find the game on Google Play, iTunes, or watch the trailer on…
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SpaceMinoes
Platform: Android, iOs Genre: Arcade When?: 2015 What did I do?: Game Design. 3D Modelling. UX/UI designer. Unity Company: Gammera Mobile What is it?: Fly through space with more than 30 spaceships while avoiding SpaceMinoes and gathering Yellow Crystals. Test your skill against the clock in the Free-for-All mode or survive as long as you can in Classic mode.…
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ChessNuts
Chess Nuts, released in 2015 for Android and iOS by Gammera Mobile, is a puzzle game where players control a pawn with the abilities of other chess pieces. As the game designer and level designer, my task was to create challenging gameplay. The objective is to eliminate all other pieces on the board using only…
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Revisator EFL
In 2015, I worked as a designer and localization tester for Gammera Mobile, creating an educational gamified app to help Spanish speakers learn English. Available on Android and iOS.
