SpaceMinoes

Platform: Android, iOs

Genre: Arcade

When?: 2015

What did I do?: Main designer. 3D Modelling. UX/UI designer.

With who?: Gammera Mobile

What is it?: Fly through space with more than 30 spaceships while avoiding SpaceMinoes and gathering Yellow Crystals. Test your skill against the clock in the Free-for-All mode or survive as long as you can in Classic mode. Unlock new spaceships each one with its own characteristics. An easy to learn hard to master game.

Google Play link

iTunes link

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ChessNuts

Platform: Android, iOs

Genre: Puzle

When?: 2015

What did I do?: Main designer. Level designer.

With who?: Gammera Mobile

What is it?: You are given one pawn, but this is not a normal pawn. It can uses the moves of different pieces. You have to eat all the other pieces on board with just the moves you are given.

Google Play link

iTunes link

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Space Maze 3D

Platform: PC

Genre: 3D First Person Runner

When?: 2014

What did I do?: Main designer of the game.

With who?: Zombs Up

What is it?: You are trapped inside a maze with a killer robot. Luckily for you, you still have your space suit which can adapt and grant you incredible powers in order to scape from the maze. Every level is bigger than the preceding one and all of them are procedurally generated.

Not yet published. Development halted.

 

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Hominidae: From Rift to Java

Platform: PS Vita

Genre: Puzle, Resource Management, Learning.

When?: 2014

What did I do?: I was a co-designer and history advisor. I designed the main loop and the first two levels.

With who?: Gammera Nest

What is it?: Hominidae was born from a workshop in the National Archaeological Museum of Madrid. The player is taught the ways different hominins would survive and evolve from Australopithecus to Homo Erectus. It is an educative game for people visiting the museum. It is still to be published.

Dev Blog

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Five Bad Fellas: Adventure Game

Platform: PC

Genre: Point & Click

When?: 2013-2014

What did I do?: I was the main designer and director of the game. I wrote the script and forged the story. Managed a team of five people. Coordinated testing and balancing.

With who?: Kakti Studio

What is it?: Five Bad Fellas: Adventure Game is a point & click game where the detective Gabriele D’Angelo has to investigate a strange ritual murderer in Prohibition Era Chicago. The clues will lead him to an unexpected clash of voodoo and mafia rivalries.

It was first introduced in FicZone 2014 alongside Spanish acclaimed games Los ríos de Alice or Mind: Path to Talamus.

Five Bad Fellas mentioned on PixelBusters

Five Bad Fellas mentioned on ZehnGames

 

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Five Bad Fellas: The Boardgame

Platform: Boardgame

Genre: Strategy and Resource Management Game

When?: 2013

What did I do?: I was the main designer and director of the game. Managed a team of five people. Coordinated testing and balancing.

With who?: Kakti Studio

What is it?: Five Bad Fellas: The Boardgame is a tabletop strategy game where 2 to 5 players have to compete for the supremacy over Chicago in the 20s.

There are four different ways of winning and every player has to control several units and buildings to achieve victory.

It was awarded Best Boardgame in ESNE 2013.

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